AI Insights · Timothy · March 2022
Top 5 City Building Games in Peru - Q1 2022 Performance
Discover the performance trends of the top 5 city building games in Peru during Q1 2022. Explore downloads, revenue, and active user data for SimCity BuildIt, The Simpsons™: Tapped Out, Land of Empires: Immortal, Global City: Building Games, and The Tribez: Build a Village.
In Q1 2022, the top 5 city building games in Peru showed varied performance trends in downloads, revenue, and active users. Below is a detailed look at these metrics for each game, based on data from Sensor Tower.
SimCity BuildIt from ELECTRONIC ARTS saw a significant rise in weekly revenue, peaking at around $797 in the week of March 7. Weekly downloads also showed an upward trend, reaching 1.2K in early February. The game maintained a strong active user base, peaking at approximately 9.7K in the first week of February before slightly declining towards the end of the quarter.
The Simpsons™: Tapped Out, another title from ELECTRONIC ARTS, experienced fluctuations in weekly revenue, with a notable peak at around $297 in mid-January. Downloads varied throughout the quarter, starting strong at 2.2K in late December but dipping to 601 in mid-March before rebounding to 1.2K by the end of the quarter. Active users followed a similar pattern, peaking at approximately 18.7K in early January and ending the quarter at around 16.9K.
Land of Empires: Immortal by Nuverse, which was released in mid-January, showed promising growth. Weekly revenue peaked at about $458 in the last week of January. The game saw a steady increase in downloads, reaching nearly 1K by the end of March. Active users also grew, peaking at approximately 808 in late March.
Global City: Building Games from MY.GAMES B.V. demonstrated incremental growth in revenue, peaking at around $287 in early March. Downloads surged to 1.2K in late February, and active users saw a significant increase, peaking at around 1.3K in the same period.
The Tribez: Build a Village by Game Insight showed modest performance in Q1 2022. Weekly revenue hovered around $90, with a slight peak at $111 in late January. The game had minimal downloads and maintained a small but consistent active user base, averaging around 30 users.
For more detailed insights and data on the performance of these applications, visit Sensor Tower.